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Real Time Rendering Third Edition

Author by : Tomas Akenine-Möller
Languange Used : en
Release Date : 2016-04-08
Publisher by : CRC Press

Description : Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide varie...

Real Time Rendering Fourth Edition

Author by : Tomas Akenine-Mo Ller
Languange Used : en
Release Date : 2018-03-15
Publisher by : AK Peters

Description : ...

Physically Based Rendering

Author by : Matt Pharr
Languange Used : en
Release Date : 2010
Publisher by : Morgan Kaufmann

Description : Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate pr...

Real Time Shadows

Author by : Elmar Eisemann
Languange Used : en
Release Date : 2016-04-19
Publisher by : CRC Press

Description : Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable impro...