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Real Time Rendering Third Edition


Author by : Tomas Akenine-Möller
Languange Used : en
Release Date : 2016-04-08
Publisher by : CRC Press



Description : Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide varie...

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Physically Based Rendering


Author by : Matt Pharr
Languange Used : en
Release Date : 2010
Publisher by : Morgan Kaufmann



Description : Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate pr...

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Real Time Collision Detection


Author by : Christer Ericson
Languange Used : en
Release Date : 2004-12-22
Publisher by : CRC Press



Description : Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and kn...

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Real Time Shadows


Author by : Elmar Eisemann
Languange Used : en
Release Date : 2011-07-27
Publisher by : CRC Press



Description : Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable impro...

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